Evaluating VR Sickness in VR Locomotion Techniques

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Standard

Evaluating VR Sickness in VR Locomotion Techniques. / van Gemert, Thomas; Bergström, Joanna.

2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2021. s. 380-382.

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Harvard

van Gemert, T & Bergström, J 2021, Evaluating VR Sickness in VR Locomotion Techniques. i 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, s. 380-382, 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Lisboa, Portugal, 27/03/2021. https://doi.org/10.1109/VRW52623.2021.00078

APA

van Gemert, T., & Bergström, J. (2021). Evaluating VR Sickness in VR Locomotion Techniques. I 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (s. 380-382). IEEE. https://doi.org/10.1109/VRW52623.2021.00078

Vancouver

van Gemert T, Bergström J. Evaluating VR Sickness in VR Locomotion Techniques. I 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE. 2021. s. 380-382 https://doi.org/10.1109/VRW52623.2021.00078

Author

van Gemert, Thomas ; Bergström, Joanna. / Evaluating VR Sickness in VR Locomotion Techniques. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2021. s. 380-382

Bibtex

@inproceedings{7d702cb33bb2428691b5c3ca959178b0,
title = "Evaluating VR Sickness in VR Locomotion Techniques",
abstract = "VR Sickness is a form of motion sickness in Virtual Reality that affects 25-60% of the population. It is typically caused by exposure to mismatches between real and virtual motion, which happens in most VR Locomotion techniques. Hence, VR Locomotion and VR Sickness are intimately related, but this relationship is not reflected in the state of VR Sickness assessment. In this work we highlight the importance of understanding and quantifying VR Sickness in VR locomotion research. We discuss the most important factors and measures of VR to develop VR Sickness as a meaningful metric for VR Locomotion.",
keywords = "Faculty of Science, virtual reality, cybersickness, vr sickness, evaluation, motion sickness, locomotion, travel, techniques, simulator sickness, ssq, questionnaire, VR locomotion techniques, human factors",
author = "{van Gemert}, Thomas and Joanna Bergstr{\"o}m",
year = "2021",
doi = "10.1109/VRW52623.2021.00078",
language = "English",
isbn = "978-1-6654-1166-0",
pages = "380--382",
booktitle = "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)",
publisher = "IEEE",
note = "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) ; Conference date: 27-03-2021 Through 01-04-2021",

}

RIS

TY - GEN

T1 - Evaluating VR Sickness in VR Locomotion Techniques

AU - van Gemert, Thomas

AU - Bergström, Joanna

PY - 2021

Y1 - 2021

N2 - VR Sickness is a form of motion sickness in Virtual Reality that affects 25-60% of the population. It is typically caused by exposure to mismatches between real and virtual motion, which happens in most VR Locomotion techniques. Hence, VR Locomotion and VR Sickness are intimately related, but this relationship is not reflected in the state of VR Sickness assessment. In this work we highlight the importance of understanding and quantifying VR Sickness in VR locomotion research. We discuss the most important factors and measures of VR to develop VR Sickness as a meaningful metric for VR Locomotion.

AB - VR Sickness is a form of motion sickness in Virtual Reality that affects 25-60% of the population. It is typically caused by exposure to mismatches between real and virtual motion, which happens in most VR Locomotion techniques. Hence, VR Locomotion and VR Sickness are intimately related, but this relationship is not reflected in the state of VR Sickness assessment. In this work we highlight the importance of understanding and quantifying VR Sickness in VR locomotion research. We discuss the most important factors and measures of VR to develop VR Sickness as a meaningful metric for VR Locomotion.

KW - Faculty of Science

KW - virtual reality

KW - cybersickness

KW - vr sickness

KW - evaluation

KW - motion sickness

KW - locomotion

KW - travel

KW - techniques

KW - simulator sickness

KW - ssq

KW - questionnaire

KW - VR locomotion techniques

KW - human factors

U2 - 10.1109/VRW52623.2021.00078

DO - 10.1109/VRW52623.2021.00078

M3 - Article in proceedings

SN - 978-1-6654-1166-0

SP - 380

EP - 382

BT - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

PB - IEEE

T2 - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

Y2 - 27 March 2021 through 1 April 2021

ER -

ID: 276289406