Evaluating VR Sickness in VR Locomotion Techniques

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Dokumenter

VR Sickness is a form of motion sickness in Virtual Reality that affects 25-60% of the population. It is typically caused by exposure to mismatches between real and virtual motion, which happens in most VR Locomotion techniques. Hence, VR Locomotion and VR Sickness are intimately related, but this relationship is not reflected in the state of VR Sickness assessment. In this work we highlight the importance of understanding and quantifying VR Sickness in VR locomotion research. We discuss the most important factors and measures of VR to develop VR Sickness as a meaningful metric for VR Locomotion.
OriginalsprogEngelsk
Titel2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
ForlagIEEE
Publikationsdato2021
Sider380-382
ISBN (Trykt)978-1-6654-1166-0
ISBN (Elektronisk)978-1-6654-4057-8
DOI
StatusUdgivet - 2021
Begivenhed2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) - Lisboa, Portugal
Varighed: 27 mar. 20211 apr. 2021

Konference

Konference2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
LandPortugal
ByLisboa
Periode27/03/202101/04/2021

Antal downloads er baseret på statistik fra Google Scholar og www.ku.dk


Ingen data tilgængelig

ID: 276289406