Planet map generation by tetrahedral subdivision
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
Documents
- Mogensen_2010_Planet_map
Accepted author manuscript, 763 KB, PDF document
We present a method for generating pseudo-random, zoomable planet maps for games and art. The method is based on spatial subdivision using tetrahedrons. This ensures planet maps without discontinuities caused by mapping a flat map onto a sphere.
We compare the method to other map-generator algorithms.
We compare the method to other map-generator algorithms.
Original language | English |
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Title of host publication | Perspectives of Systems Informatics : 7th International Andrei Ershov Memorial Conference, PSI 2009, Novosibirsk, Russia, June 15-19, 2009. Revised Papers |
Editors | Amir Pnueli, Irina Virbitskaite, Andrei Voronkov |
Number of pages | 13 |
Publisher | Springer |
Publication date | 2010 |
Pages | 306-318 |
ISBN (Print) | 978-3-642-11485-4 |
ISBN (Electronic) | 978-3-642-11486-1 |
DOIs | |
Publication status | Published - 2010 |
Event | 7th International Andrei Ershov Memorial Conference on Perspectives of System Informatics - Novosibirsk, Russian Federation Duration: 15 Jun 2009 → 19 Jun 2009 Conference number: 7 |
Conference
Conference | 7th International Andrei Ershov Memorial Conference on Perspectives of System Informatics |
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Nummer | 7 |
Land | Russian Federation |
By | Novosibirsk |
Periode | 15/06/2009 → 19/06/2009 |
Series | Lecture notes in computer science |
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Volume | 5947 |
ISSN | 0302-9743 |
- Faculty of Science - Computer Graphics, Fractals, Algorithms
Research areas
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