Irreducible Vagueness: Mixed Worldmaking in Diller & Scofidio’s Blur Building

Research output: Contribution to journalJournal articleResearchpeer-review

Standard

Irreducible Vagueness : Mixed Worldmaking in Diller & Scofidio’s Blur Building. / Ekman, Ulrik.

In: Postmodern Culture, Vol. 19, No. 2, 2009.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Ekman, U 2009, 'Irreducible Vagueness: Mixed Worldmaking in Diller & Scofidio’s Blur Building', Postmodern Culture, vol. 19, no. 2. https://doi.org/10.1353/pmc.0.0047

APA

Ekman, U. (2009). Irreducible Vagueness: Mixed Worldmaking in Diller & Scofidio’s Blur Building. Postmodern Culture, 19(2). https://doi.org/10.1353/pmc.0.0047

Vancouver

Ekman U. Irreducible Vagueness: Mixed Worldmaking in Diller & Scofidio’s Blur Building. Postmodern Culture. 2009;19(2). https://doi.org/10.1353/pmc.0.0047

Author

Ekman, Ulrik. / Irreducible Vagueness : Mixed Worldmaking in Diller & Scofidio’s Blur Building. In: Postmodern Culture. 2009 ; Vol. 19, No. 2.

Bibtex

@article{cb7242508a6011de8bc9000ea68e967b,
title = "Irreducible Vagueness: Mixed Worldmaking in Diller & Scofidio’s Blur Building",
abstract = "This article argues that Blur Building, Diller & Scofidio's architectural project for the Swiss Expo 2002, demonstrated performatively and interactively how contemporary worldmaking involves cultural and technological invention and construction both, implying our cultural co-evolution with ubiquitous computing and media such that {"}worlding{"} must today be approached and approximated as a question of realities that mix virtuality and actuality. This article not only touches upon the actual inventions produced in this project--with its atmospheric architecture of tensegrity structures, its vast artifactual mist-cloud, its bio-genetic pumping system, its smart weather system, and its complex systems for ubicomp surveillance and wearable computing--but also goes on to problematize the implications of mixed realities for existing notions of practical contextuality or the {"}life world.{"} Specifically, it is argued that mixed worlding in an epoch of calm ubiquitous computing necessarily confronts us with a lived experience (Erlebnis) of embodiment whose irreducible vagueness stems from a transduction of the imperceptible and the unimaginable, i.e., from a being-among in originary tactility as that which affects and animates us and remains structurally earlier than or ahead of any commonsensical hermeneutic horizon of conscious, linguistic, or discursive meaning.",
keywords = "Faculty of Humanities, Diller and Scofidio, Blur Building, arkitektur, verdensanskuelse, nye medier, ubiquitous computing, Diller and Scofidio, Blur Building, architecture, worldmaking, new media, ubiquitous computing",
author = "Ulrik Ekman",
year = "2009",
doi = "10.1353/pmc.0.0047",
language = "English",
volume = "19",
journal = "Postmodern Culture",
issn = "1053-1920",
publisher = "Johns Hopkins University Press",
number = "2",

}

RIS

TY - JOUR

T1 - Irreducible Vagueness

T2 - Mixed Worldmaking in Diller & Scofidio’s Blur Building

AU - Ekman, Ulrik

PY - 2009

Y1 - 2009

N2 - This article argues that Blur Building, Diller & Scofidio's architectural project for the Swiss Expo 2002, demonstrated performatively and interactively how contemporary worldmaking involves cultural and technological invention and construction both, implying our cultural co-evolution with ubiquitous computing and media such that "worlding" must today be approached and approximated as a question of realities that mix virtuality and actuality. This article not only touches upon the actual inventions produced in this project--with its atmospheric architecture of tensegrity structures, its vast artifactual mist-cloud, its bio-genetic pumping system, its smart weather system, and its complex systems for ubicomp surveillance and wearable computing--but also goes on to problematize the implications of mixed realities for existing notions of practical contextuality or the "life world." Specifically, it is argued that mixed worlding in an epoch of calm ubiquitous computing necessarily confronts us with a lived experience (Erlebnis) of embodiment whose irreducible vagueness stems from a transduction of the imperceptible and the unimaginable, i.e., from a being-among in originary tactility as that which affects and animates us and remains structurally earlier than or ahead of any commonsensical hermeneutic horizon of conscious, linguistic, or discursive meaning.

AB - This article argues that Blur Building, Diller & Scofidio's architectural project for the Swiss Expo 2002, demonstrated performatively and interactively how contemporary worldmaking involves cultural and technological invention and construction both, implying our cultural co-evolution with ubiquitous computing and media such that "worlding" must today be approached and approximated as a question of realities that mix virtuality and actuality. This article not only touches upon the actual inventions produced in this project--with its atmospheric architecture of tensegrity structures, its vast artifactual mist-cloud, its bio-genetic pumping system, its smart weather system, and its complex systems for ubicomp surveillance and wearable computing--but also goes on to problematize the implications of mixed realities for existing notions of practical contextuality or the "life world." Specifically, it is argued that mixed worlding in an epoch of calm ubiquitous computing necessarily confronts us with a lived experience (Erlebnis) of embodiment whose irreducible vagueness stems from a transduction of the imperceptible and the unimaginable, i.e., from a being-among in originary tactility as that which affects and animates us and remains structurally earlier than or ahead of any commonsensical hermeneutic horizon of conscious, linguistic, or discursive meaning.

KW - Faculty of Humanities

KW - Diller and Scofidio

KW - Blur Building

KW - arkitektur

KW - verdensanskuelse

KW - nye medier

KW - ubiquitous computing

KW - Diller and Scofidio

KW - Blur Building

KW - architecture

KW - worldmaking

KW - new media

KW - ubiquitous computing

U2 - 10.1353/pmc.0.0047

DO - 10.1353/pmc.0.0047

M3 - Journal article

VL - 19

JO - Postmodern Culture

JF - Postmodern Culture

SN - 1053-1920

IS - 2

ER -

ID: 13811217