Continuous Travel in Virtual Reality Using a 3D Portal

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

In virtual reality (VR), continuous movement often leads to users experiencing vection, or cybersickness. To circumvent vection, users are typically given the choice to use teleportation. However, teleportation leads to less spatial awareness compared to continuous movement. One approach to combating cybersickness in continuous movement is to restrict the user's field of view (FOV). This is typically done by occluding the user's peripheral vision with a vignette. We developed a FOV restricting continuous locomotion system that does not occlude the user's FOV and instead uses a 3D portal to display the continuous movement in a limited area in the user's FOV. We found that this system reduces nausea and disorientation compared to continuous locomotion. However, our system did not significantly increase spatial awareness compared to teleportation.

Original languageEnglish
Title of host publicationAdjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021
Number of pages4
PublisherAssociation for Computing Machinery, Inc
Publication date10 Oct 2021
Pages51-54
ISBN (Electronic)9781450386555
DOIs
Publication statusPublished - 10 Oct 2021
Externally publishedYes
Event34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021 - Virtual, Online, United States
Duration: 10 Oct 202114 Oct 2021

Conference

Conference34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021
LandUnited States
ByVirtual, Online
Periode10/10/202114/10/2021
SponsorACM Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH)
SeriesAdjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021

Bibliographical note

Publisher Copyright:
© 2021 ACM.

    Research areas

  • locomotion, travel, virtual reality

ID: 300986376