Evaluating VR Sickness in VR Locomotion Techniques
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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Evaluating VR Sickness in VR Locomotion Techniques. / van Gemert, Thomas; Bergström, Joanna.
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2021. p. 380-382.Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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TY - GEN
T1 - Evaluating VR Sickness in VR Locomotion Techniques
AU - van Gemert, Thomas
AU - Bergström, Joanna
PY - 2021
Y1 - 2021
N2 - VR Sickness is a form of motion sickness in Virtual Reality that affects 25-60% of the population. It is typically caused by exposure to mismatches between real and virtual motion, which happens in most VR Locomotion techniques. Hence, VR Locomotion and VR Sickness are intimately related, but this relationship is not reflected in the state of VR Sickness assessment. In this work we highlight the importance of understanding and quantifying VR Sickness in VR locomotion research. We discuss the most important factors and measures of VR to develop VR Sickness as a meaningful metric for VR Locomotion.
AB - VR Sickness is a form of motion sickness in Virtual Reality that affects 25-60% of the population. It is typically caused by exposure to mismatches between real and virtual motion, which happens in most VR Locomotion techniques. Hence, VR Locomotion and VR Sickness are intimately related, but this relationship is not reflected in the state of VR Sickness assessment. In this work we highlight the importance of understanding and quantifying VR Sickness in VR locomotion research. We discuss the most important factors and measures of VR to develop VR Sickness as a meaningful metric for VR Locomotion.
KW - Faculty of Science
KW - virtual reality
KW - cybersickness
KW - vr sickness
KW - evaluation
KW - motion sickness
KW - locomotion
KW - travel
KW - techniques
KW - simulator sickness
KW - ssq
KW - questionnaire
KW - VR locomotion techniques
KW - human factors
U2 - 10.1109/VRW52623.2021.00078
DO - 10.1109/VRW52623.2021.00078
M3 - Article in proceedings
SN - 978-1-6654-1166-0
SP - 380
EP - 382
BT - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
PB - IEEE
T2 - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Y2 - 27 March 2021 through 1 April 2021
ER -
ID: 276289406