Hands-On Demonstration of Heterogeneous Haptic Texturing of Mesh Models Based on Image Textures

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In this article, we introduce a framework for heterogeneous assignment of multiple haptic textures to mesh objects based on image textures. The framework consists of two applications, i.e., texture assignment and rendering programs. A user-friendly interface of the framework allows to assign and render textured mesh models in four steps. First, the user provides an image texture file to the algorithm that automatically selects perceptually closest haptic texture from the library. Then, the user is offered to texture object faces by stroking over an object surface with a virtual brush. Several haptic textures can be assigned to different object surfaces of a single mesh model. The haptic information for each face is embedded to mesh object and stored in a generic *.ply file. Finally, a textured mesh object is loaded by rendering application.

Original languageEnglish
Title of host publicationHaptic Interaction - Perception, Devices and Algorithms, 2018
EditorsDongjun Lee, Masashi Konyo, Ki-Uk Kyung, Hiroyuki Kajimoto, Sang-Youn Kim
Number of pages5
PublisherSpringer
Publication date2019
Pages61-65
ISBN (Print)9789811331930
DOIs
Publication statusPublished - 2019
Externally publishedYes
Event3rd International AsiaHaptics Conference, 2018 - Incheon, Korea, Republic of
Duration: 14 Nov 201816 Nov 2018

Conference

Conference3rd International AsiaHaptics Conference, 2018
LandKorea, Republic of
ByIncheon
Periode14/11/201816/11/2018
SeriesLecture Notes in Electrical Engineering
Volume535
ISSN1876-1100

Bibliographical note

Funding Information:
Acknowledgment. This work was supported by the NRF of Korea through the Global Frontier R&D Program (2012M3A6A3056074).

Funding Information:
This work was supported by the NRF of Korea through the Global Frontier R&D Program (2012M3A6A3056074).

Publisher Copyright:
© 2019, Springer Nature Singapore Pte Ltd.

    Research areas

  • Haptic texture assignment, Rendering

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