Standard
Beatrice: Dance video games as a resource for teaching dance. / Quennerstedt, Mikael; Gibbs, Beatrice; Almqvist, Jonas; Nilsson, Johnny; Winther, Helle.
Digital Technologies and Learning in Physical Education: Pedagogical cases. ed. / Ashley Casey; Victoria A. Goodyear; Kathleen M. Armour. London : Routledge, 2017. p. 69-85.
Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Education › peer-review
Harvard
Quennerstedt, M, Gibbs, B, Almqvist, J, Nilsson, J & Winther, H 2017, Beatrice: Dance video games as a resource for teaching dance. in A Casey, VA Goodyear & KM Armour (eds), Digital Technologies and Learning in Physical Education: Pedagogical cases. Routledge, London, pp. 69-85.
APA
Quennerstedt, M., Gibbs, B., Almqvist, J., Nilsson, J., & Winther, H. (2017). Beatrice: Dance video games as a resource for teaching dance. In A. Casey, V. A. Goodyear, & K. M. Armour (Eds.), Digital Technologies and Learning in Physical Education: Pedagogical cases (pp. 69-85). Routledge.
Vancouver
Quennerstedt M, Gibbs B, Almqvist J, Nilsson J, Winther H. Beatrice: Dance video games as a resource for teaching dance. In Casey A, Goodyear VA, Armour KM, editors, Digital Technologies and Learning in Physical Education: Pedagogical cases. London: Routledge. 2017. p. 69-85
Author
Quennerstedt, Mikael ; Gibbs, Beatrice ; Almqvist, Jonas ; Nilsson, Johnny ; Winther, Helle. / Beatrice: Dance video games as a resource for teaching dance. Digital Technologies and Learning in Physical Education: Pedagogical cases. editor / Ashley Casey ; Victoria A. Goodyear ; Kathleen M. Armour. London : Routledge, 2017. pp. 69-85
Bibtex
@inbook{bb0cc9800487438792621d974dbb75ea,
title = "Beatrice: Dance video games as a resource for teaching dance",
keywords = "Faculty of Science, Idr{\ae}tsundervisning, Skoleidr{\ae}t, Digitale teknologier, L{\ae}ring, Dans, L{\ae}rerrollen, Undervisningsplanl{\ae}gning",
author = "Mikael Quennerstedt and Beatrice Gibbs and Jonas Almqvist and Johnny Nilsson and Helle Winther",
note = "CURIS 2017 NEXS 012",
year = "2017",
language = "English",
isbn = "978-1-138-94729-0",
pages = "69--85",
editor = "Ashley Casey and Goodyear, {Victoria A.} and Armour, {Kathleen M.}",
booktitle = "Digital Technologies and Learning in Physical Education",
publisher = "Routledge",
address = "United Kingdom",
}
RIS
TY - CHAP
T1 - Beatrice: Dance video games as a resource for teaching dance
AU - Quennerstedt, Mikael
AU - Gibbs, Beatrice
AU - Almqvist, Jonas
AU - Nilsson, Johnny
AU - Winther, Helle
N1 - CURIS 2017 NEXS 012
PY - 2017
Y1 - 2017
KW - Faculty of Science
KW - Idrætsundervisning
KW - Skoleidræt
KW - Digitale teknologier
KW - Læring
KW - Dans
KW - Lærerrollen
KW - Undervisningsplanlægning
UR - https://books.google.se/books?hl=en&lr=&id=5jZ6DQAAQBAJ&oi=fnd&pg=PT99&dq=armour+casey&ots=jE7XGCdS7n&sig=pqORjW67AShUhUL8BSYRjZowTsk&redir_esc=y#v=onepage&q=armour%20casey&f=false
M3 - Book chapter
SN - 978-1-138-94729-0
SP - 69
EP - 85
BT - Digital Technologies and Learning in Physical Education
A2 - Casey, Ashley
A2 - Goodyear, Victoria A.
A2 - Armour, Kathleen M.
PB - Routledge
CY - London
ER -